Thursday, April 28, 2011

Texture Art Reel - Jessica Whiteside

Texture Art Demo Reel
Latest demo reel - December 2011
Professional Work:
- Transformers III - Asset development at Digital Domain, Los Angeles 2010 - 2011
- Projected and unwrapped UV's in Maya 2011
- Painted texture maps using Mudbox, BodyPaint and Photoshop CS5
Portfolio Work:
- Projected and unwrapped UV's in Maya 2011
- Painted texture maps in Bodypaint, Mudbox and Photoshop CS5
- Modified 3D models using Maya 2011
- Applied shaders and look development using Mental Ray
- Set up environment and lighting in Maya
- Rendered sequences and shots in Mental Ray
- Illustrated images using traditional painting methods and Photoshop
- Created title sequence using After Effects
- Edited together in Premiere

Tuesday, April 26, 2011

Digital Paintings

As a professional Illustrator I have worked on a range of projects from book cover art, product packaging artwork, magazine and newspaper spots to website icons. Below are some examples of some of my digital illustration for websites:

Here is a digital concept piece I did for my personal portfolio:

Thursday, April 21, 2011

Textured Taxi - at home portfolio project

April 2011 - My latest textured model portfolio project:

I obtained a model of an old school, Caprice taxi and painted textures on it using Maya, Mudbox and Photoshop
- Texture maps - color, spec, bump, transparency
- Look development
- Lighting
- Rendering in Mental Ray

Tuesday, March 29, 2011


Working as a texture artist has become an extremely rewarding career path for me. Coming from an Illustration and Fine Art background, I first learned to draw and paint before I starting developing my texturing technical skill set. Even though I mostly paint on the computer nowadays, I always keep a sketchbook with me and try to capture things that interest me. I also like going to drawing workshops to keep my hand fluid and always improve.

Here are some examples of my sketches: